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Between each of the 16 levels is a hand-drawn, black-and-white cutscene with narrative voiceovers. In each level, the player has an objective to accomplish before they can end the level, though the ultimate objective of the mission can change as the level's story unfolds.
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The game includes both single-player and multiplayer modes the single-player mode consists of one story-driven campaign, broken up into levels. Gameplay, as in most real-time strategy titles, is focused on gathering resources, building military forces, and using them to destroy enemy forces and accomplish an objective. Homeworld is a real-time strategy game set in space. Gearbox announced the fifth game in the series, Homeworld 3, at PAX West in Seattle on Augthe game development is being being crowdfunded through Fig.co, and is slated for a Q4 2022 release.
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Gearbox Software purchased the rights to the series from then-owners THQ in 2013, and released a remastered collection of Homeworld and Homeworld 2 in 2015 for Windows and macOS which was also highly regarded.
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A release of the game's source code in 2003 sparked unofficial ports to macOS and Linux, and three more games in the Homeworld series have been produced: Homeworld: Cataclysm (2000), Homeworld 2 (2003), and Homeworld: Deserts of Kharak (2016). The game sold over 500,000 copies in its first 6 months, and received several awards and nominations for best strategy game of the year and best game of the year. Critics praised the game's graphics, unique gameplay elements, and multiplayer system, though opinions were divided on the game's plot and high difficulty. Homeworld is listed by review aggregator Metacritic as the highest rated computer game of 1999, and the fourth-highest on any platform for the year. The music of the game was written by composer Paul Ruskay as the first title from his Studio X Labs, with the exception of Samuel Barber's 1936 Adagio for Strings, considered the defining theme of the game, and a licensed track from English rock band Yes, "Homeworld (The Ladder)". Williams, while the script itself was written by Martin Cirulis and the background lore was written by author Arinn Dembo. The initial concept for the game's story is credited to writer David J. Studio co-founders Alex Garden and Luke Moloney served as the director and lead programmer for the game, respectively. Homeworld was created over two years, and was the first game developed by Relic.
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The player's fleet carries over between levels, and can travel in a fully three-dimensional space within each level rather than being limited to a two-dimensional plane. In each of the game's levels, the player gathers resources, builds a fleet, and uses it to destroy enemy ships and accomplish mission objectives. The survivors journey with their spacecraft-constructing mothership to reclaim their ancient homeworld of Hiigara from the Taiidan, encountering a variety of pirates, mercenaries, traders, and rebels along the way. Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology. Homeworld is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Microsoft Windows.
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